Ambrus Orbán

3D generalist and VFX supervisor based in Budapest. Music videos, commercials, the occasional film. Modelling, texturing, lighting, compositing — mostly Blender, with Substance and Fusion.

Reel — 3D and VFX work from my time at Deep Creative Collective. Mostly collaborative projects; this cut highlights the parts I personally contributed. Blender for CGI/3D and compositing, DaVinci Resolve for the edit.

Selected work

All work →
Glass render study
Glass studies — personal
Space cargo outpost render
Space cargo outpost — personal
Saudade — album cover photomanipulation
Album covers — ongoing